dragonbyte.de bewertung und analyse

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Title dragonbyte – exec’s little world, full of
Description search expand Skip to content dragonbyte exec’s little world, full of code Menu Home GitHub Contact A short story of redefining a game’s behavior Posted o
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WebSite dragonbyte favicondragonbyte.de
Host IP 5.9.72.211
Location Germany
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dragonbyte.de bewertung
Euro1,653
Zuletzt aktualisiert: 2022-07-02 21:50:36

dragonbyte.de hat Semrush globalen Rang von 16,890,913. dragonbyte.de hat einen geschätzten Wert von € 1,653, basierend auf seinen geschätzten Werbeeinnahmen. dragonbyte.de empfängt jeden Tag ungefähr 551 einzelne Besucher. Sein Webserver befindet sich in Germany mit der IP-Adresse 5.9.72.211. Laut SiteAdvisor ist dragonbyte.de sicher zu besuchen.

Verkehr & Wertschätzungen
Kauf-/Verkaufswert Euro€1,653
Tägliche Werbeeinnahmen Euro€46,835
Monatlicher Anzeigenumsatz Euro€15,979
Jährliche Werbeeinnahmen Euro€1,102
Tägliche eindeutige Besucher 551
Hinweis: Alle Traffic- und Einnahmenwerte sind Schätzungen.
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Host Type TTL Data
dragonbyte.de. A 300 IP: 5.9.72.211
dragonbyte.de. NS 300 NS Record: shades02.rzone.de.
dragonbyte.de. NS 300 NS Record: docks01.rzone.de.
dragonbyte.de. MX 300 MX Record: 5 smtpin.rzone.de.
HtmlToTextCheckTime:2022-07-02 21:50:36
search expand Skip to content dragonbyte exec’s little world, full of code Menu Home GitHub Contact A short story of redefining a game’s behavior Posted on September 20, 2021 by exec Imagine. You’re working on a server emulator for game. And it’s not a bad game, but it’s so heavily client-sided, that developing a server for it is somewhat uninteresting. Even simple features, like NPC shops, might be client-sided, meaning you can’t ever have custom shops without client modificiations. Even simple interactions, like dropping an item, might have certain undesirable client-side checks, that make it so you can’t get rid of a subset of the game’s items. Client modification is always an option, of course. But as a server developer, it’s fun to push the limits of what you can do from the server, without touching the client. Not to mention, it’s always easier to not have to modify the client. Last week I was asked a simple question on the Discord server for my Tree of Savior server emulator,
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